

The entire level was heavily modified in the final game. The Battle Rifle fired single shots when zoomed in, which would change to the same three-shot burst as unzoomed in the final game. While most of the gameplay additions the demo showed off did make their way into the final game (like dual-wielding, hijacking vehicles, and friendly AI drivers), there's also a ton that ended up missing in action. The game would need to undergo sweeping changes.


That demo was nearly all they had and it had taken hell to get it to run. The Shadow name would be moved over to a much bigger Covenant troop transport.Īlmost as soon as the "away team" return to the studio, the company realized that the game needed a drastic reset. Neither the Warthog variants nor the ATV made the final game, and the Shadow went through major revisions, eventually becoming the Spectre. There were concepts of three new Warthogs, renders of an ATV, and concept art of a Covenant Shadow, which was their answer to the Warthog. All three of the magazine previews talked about new vehicles being added. Super Play's September 2002 issue mentioned upgradeable weapons, which did not make the cut. Instead of the gametypes of Halo, the online game will be a real battle with real objectives, supporting events such as airstrikes, and lots of carnage." The final game has no airstrikes and no ability to lock teams to Humans vs. The EDGE issue, #115, talked a little about the new multiplayer mode saying it would be "Human Spartans versus Covenant Elites and will attempt to capture the oneplayer Halo experience in an online setting.
